The New Real: Trust and Acceptance in Networked Online Experience to Enable and Support Post-COVID-19 Recovery

About the project This research sought to experiment with new experiences for everyday living and for new practices, infrastructures and business models for the cultural sector in response to the challenges of COVID-19. Methods employed included a blend of futures design processes and collaborative co-creation. Projects have particular implications for understandings around the digital pivot […]

Impacts of COVID-19 on the cultural sector and implications for policy

About the project This project aimed to deepen understanding of the impacts of COVID-19 on cultural organisations, on the cultural sector workforce, and on audiences. There were three strands to this mixed methods research programme. The first examined the impacts on the cultural sector, analysing large data-sets including the ONS Labour Force Survey. These were […]

Categories
Blog

Cartoons and creative solutions during the COVID-19 pandemic. Youth perspectives for the future at the Forum for Global Challenges

Charlotte King and Fransiska Louwagie discuss the research collaborations that have informed a new education programme to help secondary students to make sense of their pandemic experiences through political cartooning. Blog written in collaboration with Sarah Weidman, Lucie Spicer and the broader Covid in Cartoons team and partners. The Covid in Cartoons team have worked with partners ShoutOutUK and Cartooning for Peace to develop a […]

Categories
Blog

News from the Culture Box

Dr Chloe Asker (Post Doctoral Research Associate) reflects on methodologies in arts and health research that have become so important during the pandemic and shares some updates on the Culture Box project. Introducing the Culture Box project In recent years, there has been a growing interest in person-centred approaches to engage people with dementia in […]

Digital, Regeneration and Experience Economy Modelling (DREEm)

About the project This study explored practical and innovative strategies undertaken by organisations during COVID-19 that sought to develop meaningful digital experiences and content linked to places. Using mixed methods, it collected and analysed data in three case study locations in order to measure the scale and characteristics of the UK experience economy, to understand […]

Equality, Diversity and Inclusion

The pandemic has highlighted systemic inequalities across society. An interest in exploring and addressing these has been explicit in or threaded through many of the AHRC-funded COVID-19 studies.  Researchers have explored how public health messaging might better reach different communities. They have also shone a spotlight on experiences of racism for people working in the […]

Cultural and Creative Industries

Arts and Humanities research during the pandemic has shown how the crisis is galvanising practitioners and stakeholders in the cultural sector to find new models for producing work and for reaching audiences. However, it has also exposed structural inequalities and exclusions for audiences and for the sector’s workforce.   Technological innovations, including hybrid modes of digital and […]

Arts & Health and Wellbeing

Arts and humanities research during the COVID-19 pandemic has addressed issues of direct relevance for the support of individual, social and community health, mental health and wellbeing.  Findings show that during the pandemic, the social care sector and the NHS have been able to access, benefit and learn from community assets and resources, including those […]

Bridging Distance in the Creative Industries

Digital Performance This group of projects catalogues, analyses, and evaluates the tremendous advances in digital innovation, which artists and stakeholders in the creative industries have made during the pandemic. Analogue Performance and Creative Industry Structures These projects have examined how hybrid modes of performance, and new, more responsive structures in the creative industries, have offered […]

Digital Theatre Transformation: A Case Study and Digital Toolkit for Small to Mid-Scale Theatres in England

About the project This project provided a roadmap for local and regional theatre companies to enable them to develop new, more flexible ways of working to mitigate the impact of the pandemic on live theatre. It investigated, and drew lessons from, the success of Creation Theatre (Oxford) and Big Telly (Northern Ireland), both of which […]