Online access to cultural activities for people living with brain injury

About the project The COVID-19 pandemic and subsequent lockdowns magnified the challenges that individuals with ABI experienced, with increased isolation and loneliness due to shutdown of services as well as increased risk of anxiety and depression. Brain Waves is a 12-week online performance arts programme developed for people with acquired brain injury (ABI) during the COVID-19 […]

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News from the Culture Box

Dr Chloe Asker (Post Doctoral Research Associate) reflects on methodologies in arts and health research that have become so important during the pandemic and shares some updates on the Culture Box project. Introducing the Culture Box project In recent years, there has been a growing interest in person-centred approaches to engage people with dementia in […]

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A hub for researchers, decision-makers, and user groups to understand how Covid-19 is impacting on law, culture, society, health and the Arts The Pandemic and Beyond brings together 70+ teams of researchers across the UK who are exploring the wide-ranging impacts of the Covid-19 pandemic and looking for solutions. Our virtual hub connects research teams […]

Case Studies

Combatting Gendered, Sexual and Online Harms and Risks During the COVID-19 Pandemic Developing Resources for Young People, Parents and Schools Professor Kaitlynn Mendes(University of Leicester) COVID-19 CARE Culture and the Arts, from Restriction to Enhancement: Protecting Mental Health in the Liverpool City Region Professor Josie Billington(University of Liverpool) Cultural Translation and Interpreting of COVID-19 Risks […]

VIP CLEAR: Children’s lockdown experiences applied to recovery

About the project This project sought to gather and critically evaluate children’s worldviews, perceptions and experiences during COVID-19. Working with multicultural schools and nurseries in Bristol and a national partner, Action for Children, the research team employed child-focused, creative methodologies, interweaving socially engaged arts practice with social science to capture children’s voices and views. Principal Investigator […]

British Ritual Innovation under COVID-19

About the project BRIC-19 studied the creative adaptations made by diverse religious, faith and belief, and local communities across the UK. The project aimed to harness and share this learning to identify and understand the social benefits of ritual in the pandemic and nurture the work of ritual in British society moving forward. They worked […]

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The Digital Beyond. Has COVID-19 transformed digital memorialisation?

Dr Eleanor O’Keeffe worked as Post Doctoral Research Associate on the AHRC funded project British Ritual Innovation under COVID-19. Here, she discusses some of her research into digital adoption in response to the pandemic. Sequoia Nagamatsu’s 2022 novel How High We Go in the Dark, which was started before the COVID-19 pandemic took hold, offers us […]

At Home with Children: Learning from Lockdown

About the project This project analysed the lessons from lockdown for how they can help us to re-imagine, refurbish and re-design ‘liveable’ homes for contemporary needs of families with children. The research included a survey of 1246 families about the ways they used or adapted their homes in lockdown, and research interviews about how homes […]

Covid in Cartoons

About the project Young people have faced very particular challenges during the pandemic, with some being left feeling very disempowered. Developing skills in political cartooning offers one way for people to make sense of their experience. Research findings suggest that the skills involved may have particular impact for those from disadvantaged backgrounds. Working with partners […]

Bridging Distance in the Creative Industries

Digital Performance This group of projects catalogues, analyses, and evaluates the tremendous advances in digital innovation, which artists and stakeholders in the creative industries have made during the pandemic. Analogue Performance and Creative Industry Structures These projects have examined how hybrid modes of performance, and new, more responsive structures in the creative industries, have offered […]