Case Study People living with dementia in care homes have been severely negatively impacted during the pandemic with those from Black, Asian and Minority Ethnic (BAME) groups disproportionately affected. High rates of mortality, social isolation, loneliness and responsive behaviours (such as restlessness, agitation and wandering) increased as visits from loved ones, artists and creative practitioners […]
Search: “digital”
We found 62 results for your search.
About the project The pandemic was particularly damaging for Scotland’s many museums and galleries since many had undeveloped online infrastructures. This research undertook a longitudinal study of the digital footprints of users in two national collections – National Museums Scotland and National Galleries of Scotland over a 12 month period. It examined how people engaged […]
About the project People living with dementia in care homes were severely negatively impacted during the Covid-19 pandemic. Those from Black, Asian and Minority Ethnic (BAME) groups were disproportionately affected. This project investigated whether remotely and digitally provided interactive arts and creative activities (Culture Boxes) could alleviate social isolation and improve the wellbeing of residents […]
Dr Eleanor O’Keeffe worked as Post Doctoral Research Associate on the AHRC funded project British Ritual Innovation under COVID-19. Here, she discusses some of her research into digital adoption in response to the pandemic. Sequoia Nagamatsu’s 2022 novel How High We Go in the Dark, which was started before the COVID-19 pandemic took hold, offers us […]
About the project This study explored practical and innovative strategies undertaken by organisations during COVID-19 that sought to develop meaningful digital experiences and content linked to places. Using mixed methods, it collected and analysed data in three case study locations in order to measure the scale and characteristics of the UK experience economy, to understand […]
About the project This project examined how small museums can address the challenges of engaging with audiences online in lockdown and beyond, in such a way that new digital content generated is sustainable and FAIR (Findable, Accessible, Interoperable, Resuable). Researchers conducted an action-based research study with a cohort of 8 small museums; they received training, […]
About the project This project provided a roadmap for local and regional theatre companies to enable them to develop new, more flexible ways of working to mitigate the impact of the pandemic on live theatre. It investigated, and drew lessons from, the success of Creation Theatre (Oxford) and Big Telly (Northern Ireland), both of which […]
WHAT NEXT FOR DIGITAL THEATRE?
By Richard Misek Digital Access to Arts and Culture Beyond Covid-19 The last 20 months have seen a widespread pivot within the UK’s theatre sector towards livestreamed, on-demand, and digitally native performances. During this time, well over half of all UK theatres and theatre companies have created artistic content for online audiences. But following the […]
Digital and visual communications are a crucial method in disseminating information during the COVID-19 pandemic. From slice-of-life diary pieces to public health information on guidance and symptoms, visual storytellers are using their platforms to share their stories and disseminate information. While digital platforms have the capacity to facilitate misinformation, they have also been utilised to […]
Communication and emotion have been crucial challenges of the Covid-19 pandemic, which has forced the Creative and Cultural sector to turn to the digital world and operate online. Although not over yet, learning from the lessons of the pandemic has enabled creative communities to stand together and collaborate in shaping the post-pandemic future. In this […]