Culture Box: Remote and Digital Delivery of Arts and Creative Activities to Improve the Wellbeing of People with Dementia in Care Homes

Case Study People living with dementia in care homes have been severely negatively impacted during the pandemic with those from Black, Asian and Minority Ethnic (BAME) groups disproportionately affected. High rates of mortality, social isolation, loneliness and responsive behaviours (such as restlessness, agitation and wandering) increased as visits from loved ones, artists and creative practitioners […]

Digital footprints and search pathways: Working with National Collections in Scotland during COVID-19 lockdown to design future online provision

About the project The pandemic was particularly damaging for Scotland’s many museums and galleries since many had undeveloped online infrastructures. This research undertook a longitudinal study of the digital footprints of users in two national collections – National Museums Scotland and National Galleries of Scotland over a 12 month period. It examined how people engaged […]

Culture Box: Remote and Digital Delivery of Arts and Creative Activities to Improve the Wellbeing of People with Dementia in Care Homes

About the project People living with dementia in care homes were severely negatively impacted during the Covid-19 pandemic. Those from Black, Asian and Minority Ethnic (BAME) groups were disproportionately affected. This project investigated whether remotely and digitally provided interactive arts and creative activities (Culture Boxes) could alleviate social isolation and improve the wellbeing of residents […]

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The Digital Beyond. Has COVID-19 transformed digital memorialisation?

Dr Eleanor O’Keeffe worked as Post Doctoral Research Associate on the AHRC funded project British Ritual Innovation under COVID-19. Here, she discusses some of her research into digital adoption in response to the pandemic. Sequoia Nagamatsu’s 2022 novel How High We Go in the Dark, which was started before the COVID-19 pandemic took hold, offers us […]

Digital, Regeneration and Experience Economy Modelling (DREEm)

About the project This study explored practical and innovative strategies undertaken by organisations during COVID-19 that sought to develop meaningful digital experiences and content linked to places. Using mixed methods, it collected and analysed data in three case study locations in order to measure the scale and characteristics of the UK experience economy, to understand […]

Making it FAIR: Understanding the Lockdown ‘Digital Divide’ and the Implications for the Development of UK Digital Infrastructures

About the project This project examined how small museums can address the challenges of engaging with audiences online in lockdown and beyond, in such a way that new digital content generated is sustainable and FAIR (Findable, Accessible, Interoperable, Resuable). Researchers conducted an action-based research study with a cohort of 8 small museums; they received training, […]

Digital Theatre Transformation: A Case Study and Digital Toolkit for Small to Mid-Scale Theatres in England

About the project This project provided a roadmap for local and regional theatre companies to enable them to develop new, more flexible ways of working to mitigate the impact of the pandemic on live theatre. It investigated, and drew lessons from, the success of Creation Theatre (Oxford) and Big Telly (Northern Ireland), both of which […]

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WHAT NEXT FOR DIGITAL THEATRE?

By Richard Misek Digital Access to Arts and Culture Beyond Covid-19 The last 20 months have seen a widespread pivot within the UK’s theatre sector towards livestreamed, on-demand, and digitally native performances. During this time, well over half of all UK theatres and theatre companies have created artistic content for online audiences. But following the […]

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Digital dissemination and visual communication in the time of COVID-19

Digital and visual communications are a crucial method in disseminating information during the COVID-19 pandemic. From slice-of-life diary pieces to public health information on guidance and symptoms, visual storytellers are using their platforms to share their stories and disseminate information. While digital platforms have the capacity to facilitate misinformation, they have also been utilised to […]

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On-line means global: The essential role of communication and emotions in the digital transformation of the Creative and Cultural Industries

Communication and emotion have been crucial challenges of the Covid-19 pandemic, which has forced the Creative and Cultural sector to turn to the digital world and operate online. Although not over yet, learning from the lessons of the pandemic has enabled creative communities to stand together and collaborate in shaping the post-pandemic future. In this […]