About the project This study explored practical and innovative strategies undertaken by organisations during COVID-19 that sought to develop meaningful digital experiences and content linked to places. Using mixed methods, it collected and analysed data in three case study locations in order to measure the scale and characteristics of the UK experience economy, to understand […]
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About the project Young people have faced very particular challenges during the pandemic, with some being left feeling very disempowered. Developing skills in political cartooning offers one way for people to make sense of their experience. Research findings suggest that the skills involved may have particular impact for those from disadvantaged backgrounds. Working with partners […]
Innovation and adaptation, including the move to digital, has been a feature of individual and organisational response to the pandemic across the arts and creative sector. Arts and Humanities research exploring this has exposed a need for wide-ranging skills development and training in the cultural sector to support future inclusion and accessibility and to ensure […]
Digital Performance This group of projects catalogues, analyses, and evaluates the tremendous advances in digital innovation, which artists and stakeholders in the creative industries have made during the pandemic. Analogue Performance and Creative Industry Structures These projects have examined how hybrid modes of performance, and new, more responsive structures in the creative industries, have offered […]
About the project This research looked into the experiences of the deafblind community in Scotland and across the UK during COVID-19. In collaboration with Deafblind UK and Deafblind Scotland, the social experiences of participants were gathered using interviews and audio diaries. Key policy recommendations include: Principal Investigator Dr Azadeh Emadi(University of Glasgow) Project Website Policy […]
About the project While digital technologies have helped young people feel connected during the pandemic, they also opened them up to risks and harms, such as grooming, harassment, and non-consensual image sharing. For this research project, academics working alongside a sexual education charity gathered evidence through surveys, focus groups and interviews with students, parents, and […]
About the project In this project, participants in community food-growing initiatives made short films about their experiences during COVID-19. They learned methods for visual storytelling, filming and editing. Their films show that the pandemic created difficulties for food initiatives but stimulated co-operative efforts to sustain or expand them. Activities had helped provide benefits for health […]
Digital and visual communications are a crucial method in disseminating information during the COVID-19 pandemic. From slice-of-life diary pieces to public health information on guidance and symptoms, visual storytellers are using their platforms to share their stories and disseminate information. While digital platforms have the capacity to facilitate misinformation, they have also been utilised to […]
Communication and emotion have been crucial challenges of the Covid-19 pandemic, which has forced the Creative and Cultural sector to turn to the digital world and operate online. Although not over yet, learning from the lessons of the pandemic has enabled creative communities to stand together and collaborate in shaping the post-pandemic future. In this […]
The Pandemic and Beyond podcasts showcase the vital contribution that Arts and Humanities research has made to Covid-19 response and recovery. In each episode, a member of our team speaks to a project leader and someone that their project has had an impact on to find out about how their research is helping us deal […]