The challenges of the pandemic have often demanded local and place-based responses that can speak directly to the needs of particular communities. Through Arts and Humanities research, we now know more about the way in which local cultural ecologies and infrastructures function, including how these have been impacted by the crisis. Studies have emphasised the […]
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The pandemic has highlighted systemic inequalities across society. An interest in exploring and addressing these has been explicit in or threaded through many of the AHRC-funded COVID-19 studies. Researchers have explored how public health messaging might better reach different communities. They have also shone a spotlight on experiences of racism for people working in the […]
Arts and Humanities research during the pandemic has shown how the crisis is galvanising practitioners and stakeholders in the cultural sector to find new models for producing work and for reaching audiences. However, it has also exposed structural inequalities and exclusions for audiences and for the sector’s workforce. Technological innovations, including hybrid modes of digital and […]
Arts and humanities research during the COVID-19 pandemic has addressed issues of direct relevance for the support of individual, social and community health, mental health and wellbeing. Findings show that during the pandemic, the social care sector and the NHS have been able to access, benefit and learn from community assets and resources, including those […]
Communities and Wellbeing This group of projects focuses on the impact of arts organisations and grassroots groups on supporting societal wellbeing, mental health and social support issues arising in the pandemic. Spaces and Places This group of projects identify and examine the spatial, geographical and developmental disparities experienced in the pandemic, but also how spaces […]
Digital Performance This group of projects catalogues, analyses, and evaluates the tremendous advances in digital innovation, which artists and stakeholders in the creative industries have made during the pandemic. Analogue Performance and Creative Industry Structures These projects have examined how hybrid modes of performance, and new, more responsive structures in the creative industries, have offered […]
About the project This project involved the development, testing, and implementation of an open-source software tool for the real-time streaming of motion capture data. The Goldsmiths MoCap Streamer allowed dancers from different locations to meet and dance together in a shared virtual space, with a convincing sense of physical co-presence, direct interaction, and virtual touch. […]
About the project While digital technologies have helped young people feel connected during the pandemic, they also opened them up to risks and harms, such as grooming, harassment, and non-consensual image sharing. For this research project, academics working alongside a sexual education charity gathered evidence through surveys, focus groups and interviews with students, parents, and […]
About the project This study assessed the impact for mental health of restricted access to arts and culture in the Liverpool city region during the pandemic. It aims to provide both the evidence for, and the tools to assess, the cost to public mental health of the loss of arts and cultural provision as well […]
About the project This project investigated the value and potential of inclusive online community arts for learning disabled people during COVID-19 lockdowns. In collaboration with Mind the Gap Theatre and Totally Inclusive People, a model for online practice (‘the Creative Doodle Book’) was developed and trialed, primarily with people with learning disabilities, but also in […]