About the project This project sought to understand why low and middle income countries (LMICs) received significantly fewer vaccines in the pandemic and to understand if legal and policy options open to the World Health Organisation could improve this clear injustice. The project team evaluated in real time international efforts to secure improved vaccine access […]
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Communities and Wellbeing This group of projects focuses on the impact of arts organisations and grassroots groups on supporting societal wellbeing, mental health and social support issues arising in the pandemic. Spaces and Places This group of projects identify and examine the spatial, geographical and developmental disparities experienced in the pandemic, but also how spaces […]
Digital Performance This group of projects catalogues, analyses, and evaluates the tremendous advances in digital innovation, which artists and stakeholders in the creative industries have made during the pandemic. Analogue Performance and Creative Industry Structures These projects have examined how hybrid modes of performance, and new, more responsive structures in the creative industries, have offered […]
An Urgent Review of Single Source Procurement During the Pandemic Recommendations for Best Practice and Reform Dr Luke Butler(University of Nottingham) Children, acceptable health risks and COVID-19 Ethical guidance for a fair policy response Dr Sapfo Lignou(University of Oxford) Combatting Gendered, Sexual and Online Harms and Risks During the COVID-19 Pandemic Developing Resources for Young […]
About the project This project has grappled with the problems created by class privilege and racial and cultural hierarchies within the arts and creative sectors. Its aim is, through collaborative practice, to establish ways of working that can counter barriers to entry and progression. Researchers have critically explored principles to inform new leadership models using […]
About the project This project involved the development, testing, and implementation of an open-source software tool for the real-time streaming of motion capture data. The Goldsmiths MoCap Streamer allowed dancers from different locations to meet and dance together in a shared virtual space, with a convincing sense of physical co-presence, direct interaction, and virtual touch. […]
About the project This project focused on how the pandemic response created significant ethical issues for providers of non-COVID-19 services when deciding how to prioritise and reconfigure services in maternity care and paediatrics. It conducted a rapid review of policy making processes with decision makers, testing their ethics approaches, and examined their application in clinical […]
About the project This project provided a roadmap for local and regional theatre companies to enable them to develop new, more flexible ways of working to mitigate the impact of the pandemic on live theatre. It investigated, and drew lessons from, the success of Creation Theatre (Oxford) and Big Telly (Northern Ireland), both of which […]
About the project This project interrogated how artists can re-invent the live event in response to the new conditions of production and altered spacial dynamics of performance created by the pandemic. It involved quantitative and qualitative investigation of artist practice and audience engagement during a live events arts festival, organised and pursued followed Covid-19 restrictions, […]
About the project Public transport use dropped during the pandemic, after government guidance advised against non-essential travel. This added to existing stigma about the dirtiness of buses. SARS-CoV-2’s invisibility to the naked eye, and inconsistencies in public scientific understanding, create challenges in how stakeholders communicate infection prevention and how bus users respond. Research for this […]